Research

Helping the Imperial War Museums become a customer-centric organisation

The Challenge

In the coming decade the Imperial War Museums intends to reorient the organization to put customer experience at the very centre and foster a dynamic and entrepreneurial culture. In order to achieve this, they asked Inviqa to create the foundations of an expansive customer service improvement framework. Through a series of workshops with senior staff, we would look to build up a service blueprint of the current customer experience before transforming this to a future vision of the ideal CX that can be measured and quantified, and ultimately validated with customers. 

Users and audience

On starting the project we were supplied marketing segments rather than personas, they did provide a broad outline of who current visitors are and who they aspired to attract. 

Roles and responsibilities

Workshops would be co-led by Nicholas Weber and myself, while the thinking, service blueprints and other deliverables would be created by myself. Project overseen by Mike Brooks.

Scope and constraints

This project had an extremely tight budget of just under £20k. At first it was planned to map this for all five museums simultaneously, but we quickly realised that they were each so unique that it would not be possible within the timelines, so we pivoted to focus on a pilot project in IWM London before expanding it out to all to the other museums. A further issue was the availability of senior staff and getting calendars aligned, to minimise dropouts. Because time was in limited supply, conducting smaller one-on-one interviews was not appropriate. 


Approach 

Desk Research 

The first few days were an intensive deep dive into previous research, personas, corporate plans and strategy documents in order to be able to have informed conversations with the stakeholders. This was not billed to the client. This was then compiled into a single deck to make future onboarding of other consultants more streamlined.  

Service Blueprint 

While these took some time to arrange due to aforementioned availability and scheduling issues, these initial workshops proved to be valuable in terms of collecting the various elements of the customer experience and different department’s KPIs, metrics, initiatives and plans at each stage. In the final of these workshops, held in the dome of IWM London, we presented back the unified vision for verification by key customer-facing stakeholders from across the business. In this revised blueprint, we broke down the customer experience into three broad channels; human, digital and physical, and summarised with quotes aligned to different audience groups.


Metrics and Opportunities Map  

Having learned a significant amount about the current and desired customer experience, we then followed up our discussion with department heads responsible for backstage operations - such as planning exhibitions. We learned so much during our final workshop that decided to split the Service Blueprint into a second map, where we logged everything that was currently being measured, customer moments, and all of the operational issues that were standing in the way of delivering our ideal customer experience.

This exercise was useful as it allowed us to identify gaps and redundancies in current metrics, as well as identify sources of methodological bias. In approaching the problem from the perspective of systems thinking, we also identified a number of recommendations for service delivery improvements and how to think about customer experience in a more holistic fashion, that were beyond the scope of the work but logged for future investigation. These included;

  • Operational and workflow recommendations

  • Changes in the way volunteers are deployed

  • Opportunities for developing the new membership offering

  • An appetite for co-creation of future exhibitions with the public

One of the other key issues with the current setup was the existence of competing KPIs, especially around the main entrance, which gave rise to a sense of disorientation and confusion at the start of the visit.

Measuring the Customer Experience 

Having mapped all of the systemic issues and current measurements, we needed to find a way to address what really mattered to customers. One notable gap in how information was gathered is that there was no way of gauging the customer experience in the moment that was not subject to some kind of bias.

During the course of the project I explored much in the way of customer experience measurement literature during the course of this project, and it became clear that although many organisations were attempting to measure customer experience in a variety of ways, few of them felt they were doing a splendid job. On the other hand, some of the off-the-shelf frameworks as outlined in books were self-satisfied in their baroque complexity and comprehensiveness, but were in reality totally impractical to implement. The puzzle then, was finding a system that would sit in the Goldilocks zone between easy-to-implement and manage also be empirically meaningful and provide actionable information. 

The interviews with volunteers, customer service reps and other frontline staff, combined with a close reading of complaints data and feedback on Tripadviser, allowed us to get a good feel for what really mattered to people. While there are a core group of visitors who are invested in the more intellectual aspects of the museum, many others just want a pleasant day out; “a view, a brew and a loo”. So measuring the quality of the cafe and the loos with a Customer Satisfaction (CSAT) score was essential. Then there was way-finding. A number of issues had conspired in the London site to mean physical locating the museum and finding things to see inside were more frustrating that they ought to be. This was an open secret to front-line staff, but the knowledge of the problem were diffuse, unmeasured and near-invisible at a board level. Here, a Customer Effort Score (CES) was appropriate. But these were all just hygiene factors.

Two “big bucket”: categories then made themselves immediately obvious;

1: Wayfinding & Orientation
2: The Service Experience

However more vexing issue was how to accurately and meaningfully measure people’s visit beyond simple hygiene factors.

Firstly, what do we even mean when we talk about experience? Early in our workshops, we came up with the following definition; “the customer’s perception of the sum of all interactions between themselves and Imperial War Museums, across every touchpoint for the entire lifecycle of our relationship.” Expansive stuff, but how to turn that into something measurable or useful?

The Psychology of Experience 

In Daniel Kanheman’s landmark book Thinking Fast and Slow, he popularises the idea of the two selves. First, the experiencing self which is entangled in the teenage now mentally and emotionally; it is the you that is reading this case study. Then there is the remembering self, which is the you that constructs a narrative out of what your read from the “peaks” and end of the experience. While this might seem obvious, his research also showed that our memory of an experience can differ quite drastically from our experience in the moment. In our context, one’s museum visit can be considered 95% boring by experiencing self but is recalled fondly by the remembering self if there is a single moment of fission which makes a powerful emotional connection. Conversely, for instance, an otherwise enjoyable day out at the IWM can be spoiled by failing to find the loos in time of need, or feeling ripped off at the cafe. Over time, these “peak” experiences, characterised by high affective quality, become the only thing you remember in the future. Those other memories, deemed unworthy by your by the calorie conscious neural circuitry, fade into oblivion. 

The final aspect of this is expectation, which provides the mental context of the experiencing self. Cognitively speaking they are anticipations of future memories and we of course feel short-changed if they turn out to disappoint us. If what the visitor has seen online, in a poster or in a review differs substantially from what is experienced in the moment, the chances of a cranky review on TripAdvisor increase. 

What this means in practice for us, is attempting to gauge, gingerly, how a visitor’s experience drifts over time. As such, our plan involves a quick on-site survey, incentivised and conducted on their own a mobile device, to capture as best we can the immediacy of what the experiencing self thinks and feels by asking them first if their expectation were met, then to rate the experience on a scale between forgettable and unforgettable (the “peak” experience), with the option to provide written details. Then, via the magic of CRM, we ask them again in six months to a year later to do the same, asking what they remember most. By comparing this qualitative and quantitative data, and if we can collect enough data, in theory we should be able to see what elements of the experience were most powerful, good and bad, and how this might have drifted over time. 

Taking this all into account, it made sense to split our core experience into three chronologically distinct segments; expectations, whether meaningful connection “peak” experience had been achieved, and the remembered experience. These three elements were combined with the NPS to constitute our “core” experience and constitute the third pillar of our CX Score.

The Customer Experience Score 

My mockup of the final score

My mockup of the final score

Having identified the important elements of the score, I mocked up what, in the future, it look like, but we still needed to ask the right questions in order to fill in the unknowns. Using our maps, we identified what we needed to be asking and when, and collected for each of these corresponding metrics (i.e. on-site membership signups to compare to meaningful connections) and also corresponding issues that needed to be addressed.

We then needed to determine how important each of segments was to the total score, and so in order to find out these weightings, I asked customer service staff at IWM to carry out a card-sorting exercise to rank each element of the score in terms of importance. This then became the initial weightings of the score, from a customer perspective.


Outcome

On 3 January 2020, IWM London launched an incentivised on-site survey to collect the missing elements of the CX Score. This pilot project will run until March and will help both test the concept and set baseline metrics from which to develop. Also as of 2020, the IWM is engaged in an internal restructuring, and as part of this each museum will have a Head of Customer Experience, which will be gauged and incentivised using the new CX score. This will in time replace the current existing situation we uncovered, where different department have competing KPIs.

Research-based personas for Wonderbill

The Challenge

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Wonderbill is an app to keep track of all of your utility bills, broadband expenses and other outgoing to have them all in one convenient place. It began life as a super-niche tool to help identify suppliers after moving house, but since then had expanded to a general bill management tool. As such the team were conscious the persona’s they had initially created were outdated (not to mention, somewhat uninspiring) and in preparation for a high level board meeting to secure funding for the future of the company, they commissioned Webcredible to create a new set of research-based personas to inform the future of marketing and product development. We had six weeks.


Approach

Customer Interviews

We began by identifying a diverse spread of individuals from different economic and social backgrounds to get as large a spread of participants as possible given time and budget. These were a mix of ages, renters and homeowners and differed in their provider switching habits. These interviews were conducted over four days, and delved into their attitude to bills, levels of technology maturity, and online security.

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When one considers bill-paying, excitement are not the first word that spring to mind. But what we heard over the course of our research were stories of high-drama, skullduggery and high comedy. We decided that this energy and humanity could not be watered down or sterilised in our finished product.

Analysis

After analysing the other findings and drawing out key themes, we ran a collaborative workshop with key stakeholders to identify and cluster behaviours, circumstances and attitudes.

Our hunch going in that two of the “big five” personality traits, contentiousness and neuroticism, would be particularly important in attitudes to bill management, and this indeed proved to be the case. (We had initially wanted to combine a big-five psychometric test as part of the interview process, but this proved unworkable in the time we had available.)

Contentiousness corresponded to their overall engagement with bill-paying activities - from total indifference and lethargy to energetic, highly organised individuals. Neuroticism - or proneness to anxiety - corresponded to the emotional relationship with personal finances and the tendency to avoid dealing with them. Our research also showed a consistent pattern of having a life-crisis that changed their attitude to finances, everything from the arrival of a new baby to the secret lives of husbands - which altered their degree of contentiousness and empowering them to take control.

We decided that we would show where each persona sat on the big-5 personality, based on our overall sense of the emerging characters, but to be followed-up and corroborated (or not) with quantitative research in the future. (Broadly speaking, the incorporation of psychometric research in Personas is unexplored territory).

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Bringing Them To Life

It was important to us that the shocking, entertaining, and moving stories we heard during research were not lost or sanitised in the process of the persona’s creation. While we could not of course tell the actual stories, we decided to embellish our persona’s back-stories so they were every bit as eyebrow raising and memorable as the ones we encountered. This, in turn, would help the personas be memorable, and dwell in the back of the minds of Wonderbill’s frontline staff.

Systems

One of the most interesting findings was the breadth and diversity of ways people managed their bills, from old-school diaries, innovative phone-based checklists, to spreadsheets and filing systems of baroque complexity. These also seemed to correspond to our persona types and overall engagement with bill-paying behaviour, and seemed symptomatic of their underlying characters, complimenting their . We decided it would be worthwhile to recreate these systems and so set up a photo-shoot of each of these systems in context, which also allowed us an opportunity to embellish the characters we had created.


Outcome

We created five personas and one anti-persona in total, designed on an A0 to inhabit the walls of Wonderbill’s Canary Wharf Office, and smaller A4 ones for use in presentations and handy printouts.

They were very well received both by the client and the board of their owners at Shell, and have had a direct impact on how the product has been developed and marketed.

NS&I - Bringing a 19th century company into the 21st

The Challenge

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NS&I are a British Institution dating back to the 1860s, but have had a tough time modernising their service and public image to reflect the modern financial marketplace. Having refreshed much else of their digital estate, their corporate site still looked dated and was not fully serving key audiences and the public. Its information architecture was suffering from an encroachment of marketing jargon and its content was out-of-date, stale and miscellaneous.

With this in mind, I sat out to construct a site that was at once both modern and innovative but mindful of its rich and fascinating past. 


The Approach

Stakeholder Interviews and Research

The first two months of the project involved a series of workshops in which I interviewed key stakeholders for each relevant department (Senior Management, Media, HR, and Management etc). Together we mapped out the key audience groups (23 of them in total with nearly 200 user stories), unpacked their various needs and identified what we want them to think, feel and do on the site.

Keen to communicate an innovative history that was fast being forgotten, I spent two weeks exploring NS&I's historic archives, uncovering key episodes in the history of technology, culture and women's rights that could provide fresh interpretations of their past.  

Content Strategy & Structure

These exercises flushed out some unresolved political issues within the organisation and divergent goals, but ultimately this helped clarify the purpose of the site and what precisely it was we wanted it and our users to do. We soon refined down our audience groups and user stories substantially and identified new opportunities for content strategy.

After ranking our stories and clustering them by content theme, I set about organising a number of alternative site structures and page level architectures to discuss with key stakeholders and decide on what we wanted to incorporate into our first interactive prototype and take into user testing. As part of this process, I suggested some more innovative approaches to displaying more difficult content, and new ways to present drier forms of information - such as complaints data and the "net financial target" - to make it more comprehensible to users.  I also suggested to amp-up some of the research and reports to make them more media-rich. 

User Testing and Refinement

We conducted two rounds of user testing in all, and tested both with representative samples of our key audience groups and some internal stakeholders. We identified a number of stumbling blocks with the site architecture and with nomenclature and taxonomy, and points where content required additional framing copy. 

One financial adviser, with amusing and monotone frankness, found it "irrelevant to future performance [of financial products]". It was however a big hit with our general public audience, one of whom found themselves engrossed in the content. “I really respect this type of thing [heritage timeline] and that this is in everybody's reach, it has a sense of people's interests” commented one users. “That they’ve been going for so long is quite reassuring” said another. 

The theme of women's rights highlighted in the history also resonated well with the group. We also discovered that financial journalists - one self-admittedly lazy - loved the idea of product factsheets and research filled with graphs and figures that he or she could repurpose for their own blogs and think pieces. 


Outcome

The Corporate Site and timeline launched in 2019 and went on to win a Digital Impact Award. The process we embarked on both clarified the primary user needs in a manner that lets them best allocate resources, and let us discover design patterns that should stem the flow of inbound calls with tactically placed self-service content. It also influenced their future communications strategy by providing new avenues for rich content for multiple audiences - and a whole new website.

It also pushed the boundaries of commitment to transparency - extremely prominent salary information displayed for top management caused some nervousness to senior staff, but went down well with general public as appearing honest and modest compared to what they imagined!  

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Encouraging people to save for retirement with Retiready

The Challenge

Founded in 1831 as Scottish Equitable, Aegon has been a provider of Insurance and savings products for nearly two centuries. But in all this time, they were sold to other businesses in the form of workplace pensions and investments. Then, in 2013, Aegon MD David Macmillan hired UX agency Fluent Interaction and proposition design consultancy Market Gravity to explore ways to sell pensions directly to consumers.

This was borne out of a crisis revealed in data. Far too few people were saving and had no idea how paltry a state pension would be. David was evangelical that we needed to reach people directly in order to address the problem.

David Macmillan, Aegon MD

We used three words in the organisation to communicate this. The first was simplicity. When you put a pensions and investment company on a mobile device, you have to simplify everything to within an inch of its life. 

With Retiready, we moved from having 8,000 funds to five. Our compliance documentation went from 66 pages to something you can scroll through on your mobile device with one flick.

David Macmillan

This one word, “simplicity” both became a mantra, and as the project unfolded, an unexpected point of contention as the date of launch approached.

The Approach

Overall outline

  • Discover - 5 weeks

  • Design - 6 weeks

  • Deliver 6 x 6 week sprints

Stakeholders

  • 30 Aegon Experts & Product Owners

  • 6 Consultants from Fluent Interaction

  • 6 Consultants from Market Gravity

  • 1x External Branding Agency

  • ∞ Consultants from Deloitte Digital

The engagement began with a deep dive into the psychology of how people think about and plan for the future, and based on this we devised a number of methods on how to shock them into taking action. Early research showed that simply showing the number of paydays they have ‘till retirement or giving them a readiness score greatly focussed the user’s attention.

With regular testing to inform us, we developed a set of features to stress-test retirement plans, and provide AI-based advice on how to optimise savings. Once we’d developed what we saw as a key set of principles to motivate user behaviour, we worked with Aegon product experts and Deloitte business analysts and developers to prototype out the full experience, testing new pages and features on a biweekly basis.

Working prototype from 2014

The main design challenge was to visualise or predict how much money the user would have on retirement, as there were so many factors - from market undulations to regulation - that made a prediction of precise figures impossible. This, combined with all of the desk research we read around how people think about themselves in the future, led to some speculative design we did on the side.

However the greater challenge was not related to design, but people; navigating and orchestrating the complex political environment and competing agendas of the various consultants, agencies and internal departments to ensure a good product made it to market unscathed. A key problem was that the development team had a wholly different interpretation of David Macmillan’s guiding principle of “simplicity”, which did not mean simple for people to use, but simple for them to build. So the technical implementation pushed the “viable” of MVP to its limit.

Likewise, branding was undertaken by an agency know for print work, and the marketing department went rogue, hiring Tennis’ John McEnroe for a series of strange and costly adverts. (Aegon sponsored Wimbledon, but Retiready was its own brand outside of this association).

The Outcome

Image of the Retiready launch from Aegon's HQ in Edinburgh

Image of the Retiready launch from Aegon's HQ in Edinburgh

Despite these various challenges, the product was successfully launched in late 2014, winning multiple industry awards, including the Corporate Entrepreneur Award. While it did not achieve the mass success that it aspired to, it did shake up the market and caught the attention of competitors. It also helped reshape and refocus Aegon internally and shifted thinking towards design and user focussed mindset.

Fluent’s insightful approach to design helped us create Retiready - our new mobile first platform for consumers. They challenged our assumptions, talked to our customers and worked with us to design an engaging yet simple user experience - a rarity in the financial sector!
— Aegon

Helping the ICO talk to different audiences

The Challenge

The Information Commissioner play an important role in the digital ecology of the UK, dealing with both Data Protection and Freedom of Information requests. Their site had grown organically since it first launched in 2007, but like an untended garden it had become overgrown and difficult to negotiate. Some paths through it were well trodden, if meandering, others overgrown and obscured. In 2014, as part of Fluent Interaction, I worked on restructuring and relaunching the site. 


Approach

User Research

Initial research showed that users felt the site labyrinthine, and because information was diffused throughout it and pages looped back on one another or was repeated elsewhere, they were left with an uneasy feeling that they had missed something.

Some important information, such as the principles of data protection, were buried six layers deep. And because there was a vast amount of information that needed to be there, it became clear early on that robust information architecture was central to the success of the site. 

Information Architecture

During the heuristic evaluation of the existing site I also embarked on a substantial research phase in which I digested a significant amount of the site content, including much in the way of PDFs. We then conducted a series of workshops out of which came a set of user stories ranked by importance. Armed with this information, I set about mapping a number of options for site and page level architecture, keeping in mind that it had to serve the general public, but also a small and quite vocal group of hardcore Freedom of Information enthusiasts and data controllers. 

Further workshops iterated and then validated our decisions, and in conjunction with development partners, we then narrowed in on the page structures and catalogued each functional component, which too was ranked in order of importance. 

Prototyping and Testing

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With the site structure crystallising, each iteration of the interactive prototype - informed by user testing - added more and more fine-grain resolution and attention to detail, such as micro-interactions and micro-copy. Clarity of navigation and information quality was of primary importance to the site, and this vetoed any design pretensions. However that did not mean there was no room for innovation. One particular challenge was how to present and query large documents that had once been PDFs; our solution was the "mutli-page document" which allowed users to zero-in on information quickly and effectively and deep link to relevant segments


Outcome

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Since launch, the ICO have been approached by a number of organisations worldwide who see their new website as the model they want to emulate.

Greer Schick, the ICO's Online and Internal Communications Manager said "I was impressed with Fluent. Understanding the needs of our users and our organisation was fundamental to their approach. This meant that all of their advice, ideas and designs were relevant for us and our users. That, plus their support for our agile approach, really helped make the project a success."

As well as serving the general public, the ICO has a small but highly dedicated fanbase. Freedom of Information blogger "FOI Man" was cautious of the update, hearing that we were using Gov.uk principles, but was pleasantly surprised.

"I’m pleased that by retaining features like the guidance index, they’ve found ways to cater for those of us old hands who were used to finding information in a particular way, whilst providing a helpful step-by-step approach for new users. The gov.uk site could certainly learn a thing or two from this – trying to make digital services accessible to new groups is a noble aim, but the needs of existing users of online resources should be taken into account as well."